Tearing test coming soon and general project talk


The next update will feature a screen tearing test.

The first iteration is based on ColorRect nodes. Its working and almost done.

I’ll need to investigate how it behaves within the godot engine vs frame calls and vsync to make sure I’m not doing it wrong, but I should be able to push the update this week.

What’s next? I might implement the basics for a Node Tests section.

The first goal of the application is for me to have a code repo as reference for a lot of calls related to Android, but it’s turning into a general repo of C# godot.

Eventually I’ll do a code clean up and start prepping for the source code release on Gitlab.

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